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1997-10-21
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WMR (Reviews [week #26])
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|o | | \| o| |o _/ | o\
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:. | | | |\ \| | /| |/ / ::
: | | |/\ | \ | |/ | | / :
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:. | | / \ | \ | |__| | / .:
:: | |/ \| \_| | |/ :
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[]=======| / \ |=| |==| | \==========[]
[]=======| /| \ |=| |==| | \=========[]
[]=======| /=| |\ |=| |==| | \========[]
|o / | | \ o| |o | | |\ o\(mansooj)
|_/ | o | \_| |__/ | o | \__/
|___| |___|
(Originally compiled and added on September 15, 1997)
(last updated 09.24.97)
-----========================================-----
-----================================================================-----
"Bionic Monkey Boy"
by Skullsaw
(4ch MED, 04:07)
(biomonboy.zip [198K/264K])
[Experimental/Other]
"Bionic Monkey Boy started out like most of my music, an experiment
hammered into some sort of form. BMB has elements of techno, 'collage,'
trip-hop (so I've been told) and experimental." [Skullsaw]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Rebriffer 90+ 85 80 90 75
Clones 83+ 90 60 90 100
Shih Tzu 64= 66 61 -- 62
Fanta C 52= 48 53 62 60
MING 50+ 30 50 85 75
JuiCe 49+ 75 75 -- 20
/-----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\-----------------------------------------------------/
Let's begin with the...beginning, shall we? One massive, hard and sharp
nuclear-plant-alarm kinda sound, after a while followed by a hard snare,
and other classic industrial sounds, one by one, forming a stereotypical
weave of sounds. It's still not anything I would call music, but as a
prelude, it works pretty fine, I guess.
Then I'm caught by surprise and pulled back into a state of interest when a
tripping, almost soft tech-step rhythm is added, finally giving it
something distinct to follow; all the loose soundpieces that just seemed to
float around in mid-air before suddenly fell into place. And thus, it is
music. Hats off for that little trick. This pumps on for a while (with
the occasional breaks and changes, but nothing dramatic), and after two
thirds of the piece has gone by, a deep synthloop sets in, finally giving
the tune some mass which escorts you to the finish.
Deep down, I get the feeling Skullsaw has one thing many mod-composers
lack: courage. He does music he likes to hear, and he frankly doesn't
care the tiniest bit if the majority of humanity doesn't dig his tunes.
Stylewise, that is. There is really nothing very wrong with the technical
production or the musical aspect in this song...well, it is sparse in
production, and is, soundwise, very edgy, but as I'm convinced that's how
Skullsaw wants it, I can't complain. It's the artistic thought behind it I
can't agree with.
"Make hard, clinical industrial sounds, combine with a cool DnB beat, shake
and serve. Voilà, a masterpiece is born." That's not the way it's supposed
to be done. Music, in my opinion, needs a hook, it needs a face (often the
song's melody, but it doesn't have to be that). This is music without a
face. It has an interesting outline, a cool structure, but it just isn't
enough. An edgy, clinical feeling is what marks its identity. And, as
such, it isn't quite as well done as I wished it would have been.
Tanic, with Positive Negative, did almost the same thing, at first.
Conventional industrial as the base, some less conventional addons, and an
occasional outburst into fabulous melodies. And it's those outbursts that
Bionic Monkey Boy so desperately lacks. Even though it is an odd piece of
music, I don't find it in any way interesting enough to keep on my drive.
A song with guts, but without face. Not a pretty sight.
--- References ---
Positive Negative by Tanic ([download]/[jump to reviews])
/----------------------------------------------------\
)---------------------========[ Shih Tzu ]========------------------------(
\----------------------------------------------------/
Bionic Monkey Boy. Sounds like the name of a rather odd anime series.
Let me guess...Bionic Monkey Boy is a boy who happens to be a monkey and
has an insane grandfather who lives in a tree and designs robots. The
woman who he thought all his life was his mother, turns out to be the
last of a long line of ninjas, but her ninja abilities only work after
she's eaten a certain type of orange cupcake. Since she's no longer his
mother, he marries her.
Anyway, on to the SONG Bionic Monkey Boy. This song is rather difficult
to review for me for several reasons. It's an OctaMED, an Amiga format
that I had previously never heard of and have no experience with. The
player WMR provides for MEDs gives me no information on what's going on
with the song--if I had to guess a number of channels, I'd say it
certainly COULD be four, but I have no way of knowing. The song is also
of a genre that I have little experience with, so I have little to go on
except for gut reactions. That said, I found it to be a decent enough
tune, if a bit unspectacular. (I'm afraid to classify it because I'd
probably get it wrong.)
The piece centers around a bass that happens to be the interval of a
fifth. It doesn't really matter what's done with the bass as there are
few points in the song where samples with an actual tonality accompany
it. A drum track and a few other percussion samples enter later,
providing a decent enough beat to gyrate to. Various synthetic samples
dink around with little melodies that are sufficiently rhythmic if a bit
repetitive, which I'm assuming isn't a problem in this genre. There's
also an unintelligible, intentionally distorted voice sample that has a
nice horrific feel to it--the bionic monkey boy chattering mindlessly to
his terrified victims?
The samples are a mixed bag. The percussion works fine for what it's
doing. The bass is certainly effective as the tonal center of the
piece. I don't mind the low quality of the voice sample; a clearer one
wouldn't have conveyed quite the weirdness that's intended. And I
enjoyed the chip and sax (chip?) samples used in a couple of the
melodies. However, the effects that are used to lead into sections of
the song sound really scratchy and weak.
This song is obviously heavily dependent upon rhythm, and it succeeds in
providing a number of catchy rhythms that should get the listener's head
bouncing. While it's not the type of music I'd normally spend my time
with, fans of this genre will probably not be utterly disappointed.
/----------------------------------------------------\
)-----------------------========[ Clones ]========------------------------(
\----------------------------------------------------/
This is a really unique work. Eveything in it is designed to increase
tension. This is not a pleasant listen but it wasn't meant to be! The
best way to describe this is the tension one feels when in mortal danger,
much like some Skinny Puppy tracks from Last Rights. The sounds assault
the listener with their harsh, unforgiving feel, the rhythm section pounds
out a syncopated rhythm punctuated by heavy synth "hits" and I think a
ring-modulated vocal sweep. And to top it off, there's a ring-modulated
vocal line, an odd synth sound and transmogrified sax and strings. What
more could you want in an intense techno tune?
Formally, this is interesting because the form really is one of continous
development. I could arbitrarily assign letters to sections but they would
have little to do with the feel and function of the piece. In general, the
piece adds elements as it goes along, removes some and replaces them in a
large ABA format where the B section is the leads and everything else is
lumped into A. But the undercurrent and flow denies that structure. There
are plenty of melodic elements and development of them. Since this is
based more on sound mass than harmony, there's no traditional harmonic
development per se. This a difference, not a detriment. As to the other
technical aspects, the samples are excellent for the purpose the composer
set out to acccomplish. I see no flaws and plenty of originality. As to
the effects: being a MED, and me on a PC, I haven't a clue as to what is
used or not. My ear tells me that there's nothing lacking, though.
If you like heavy material, download this one fast to beat the crowd and
then turn it up loud to offend your neighbors! This is a great tune, in my
opinion. My hat is off to the composer!
/----------------------------------------------------\
)------------------------========[ JuiCe ]========------------------------(
\----------------------------------------------------/
This one is...er...different. :] I'd say it's an experimental piece of
electronic dance music in the lack of a better style-name (I don't care
much for categorising music anyway). It starts out very dull and
uninteresting, with sparse drum hits outlining the rhythm. The snare
sample that comes in at this point is inappropriate for this type of song.
Then it starts to pick up with some very interesting vocals and sound fx
followed by a real dope drumloop and things start looking up.
But unfortunately, the ghastly snare returns almost immediately now coupled
with a theme played with a pathetic synth sample. Then there's another
good bit with just the rhythm, bass and the voices, which is again ruined
by the entry of a second theme played with another pathetic, and carelessly
looped, synth sample.
Obviously the main problem this song has is that the samples which are
supposed to carry the tune are very bad and ill-fitting which ruins the
good impressions of all the nice and original ideas found in it. Almost as
if the author was too lazy to find/create the right sound and said: "What
the hell, this one will just have to do."
This is a big shame, because with just a little more care with the samples
it could have been a really happening song. The way things are, the good
and bad points just barely balance out, making it a plainly average tune,
maybe even a touch below average.
Oh yeah, there is also a very interesting and bizarre idea in the
sampletexts, but somehow it just doesn't connect with the music.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
As experimental music goes, this one almost moves right out of the
classification into mainstream. It does have a melody and it does have
recognisable rhythm (because the drum track is two long samples with not
much difference), and it's not plain bad.
It starts far too slowly for my liking, indeed you could skip the first
minute and not miss much. The start leads you into thinking something
really good is about to happen. It doesn't; instead we get a slow,
predictable build up into the main track which starts proper at about 1:01,
when the drums start up. Then it's predictable, and repetitive until it
reaches an end with the usual full stop.
The most original thing about the whole track is some kind of techno
garbled voice sample, and a very nice one it is too. Apart from that, the
interest level is "maintained" by switching the drums on and off, switching
some lead instruments left and right, and playing an off key duet with one
of the two lead instruments, both of which are rather bland.
Maybe I'm painting too dull a picture here, but I genuinely thought it was
going to be good judging from the first twenty seconds or so. I don't
think it is good, and by the same token, I don't think it's unduly bad
either. By far the worst aspect is the drums.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
I tell ya what, I had to listen to this so many times before I could get a
grip on it, it's moved into the Rebriffer household on a permanent basis.
If you like your MODs ("MEDs" just doesn't have the same cachet darling!)
on the strange side, then rush to this one's download link and mug a
passing copy of this track.
It starts with an over-amplified bass note striking the half note, and
that's yer lot. After a couple of patterns go by, it's joined by drum
riffs from the right speaker before finally settling into a track that
shines with thought and style. It's (if anything) a drum'n'bass kinda
track but with such a hypnotic beat it creates a class of its own. It's
tracks like this that make me personally feel good about the current MOD
scene. A definite winner on all counts. The mixing shows some extremely
odd touches which I put down to Skullsaw (oh dear, I just realised what a
skullsaw actually is...I feel sick...) knowing his way around the humble
format. Either that or he's a complete nutter. :) Either way, it's pretty
inspired use of the stereo spectrum.
What really clinched it for this reviewer, though, was the truly inspired
use of Dalek samples from the esteemed Time Lord, Dr Who. Anyone who has
the good sense to recognise the truly unique Dalek sound gets a big tick
from me. In conclusion, the best advice I can give is grab yourself a
slice of this aural mania right now.... Great one Skullsaw!
-----================================================================-----
"True Professionals"
by Nino of Realities/Trance-o-Mania/Society of Sound
(??ch IT, xx:xx)
(ninoleon.zip [463K/725K])
[Orchestral]
"An semi-orchestral song made in the spirit of Luc Besson's Leon.
Synthesizer sound with traditional orchestra instruments."
[Nino]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Nova 89+ 93 76 85 85
MING 88+ 75 90 87 90
WolfSong 83+ 80 78 83 85
Peraphon 78+ -- -- -- 88
Araneus 73+ 64 -- 69 53
CCerberus 64+ 55 55 40 68
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
As a devoted fan of Luc Besson's films, this tune immediately got my full
attention. Not that I recognised the cheezy yankee title ('twas called
León here), but it was fairly obvious where Nino had gotten his
inspiration, not to mention the sample the whole tune is built around.
Let's take the word 'professional' and apply it to this tune, shall we?
First, how much has it to do with the movie The Professionals? Well, quite
a lot, actually. The whole tune sounds like a movie soundtrack. The fact
that it would have fit like a glove in The Fifth Element, does not hold
true for it's application to The Professionals--it's a completely
different story. :) It has all this orchestral thumping that every movie
track seems to have, and a great, mysterious atmosphere. It is both slick
and pompous and, as a tune, reflects well some choosen parts of the film.
Needless to say, it's not characteristic for the whole film, but neither is
the lead motive for any, as far as I'm concerned. It is even more right on
track than movie scores and soundtracks normally are.
Second, is it professionally composed? The answer to that is both yea and
nay. In some aspects, like knowing what notes sounds good next to each
other, and building correct harmonies, it's plainly outstanding. But when
it comes to setting several notes in a line, a.k.a. Making a Melody, Nino
seems to have at least a lot of practicing to do. There is nothing in the
many, dragged out, as well as stacatto, melodies that really sticks to my
brain. The character of the piece is thus not formed by themes, but of the
feeling I get when listening. Which isn't a bad thing, if this had, in
fact, been a movie soundtrack.
But it isn't, so I can't help feeling something is missing.
Third, is it professionally tracked? By all means, yes. When it comes
down to the technique, there is really nothing to complain about. Clean
and appropriate samples, no loose ends or cut off sounds and well crafted
dynamics (maybe a little bit too smooth, but as I belive that was Nino's
intention...). All in all superb tracking.
And a superb idea.
And a quite superb song.
/----------------------------------------------------\
)---------------------========[ WolfSong ]========------------------------(
\----------------------------------------------------/
Oh, very nice! This one wins the globally recognized and prestigious
"WolfSong's Pik of the Week" award (who needs the Grammys?). The song
was inspired by the movie The Professional (which I saw and enjoyed),
though it doesn't remind me of the movie at all. What it does remind me
of is a song that you might play in the background of a movie that tells
the story of some tragic urban tale.
This song is very gentle. It uses flutes and a piano for its main
melody and the percussion is a rhythmic new age configuration of toms
and bongos. A wide string sound is used to fill out the background,
which I noted the composer was very smooth about making the chord
transitions with. This piece has a very soft and melodic sound.
I must say that I think this song was put together very nicely from
start to finish. The different periods of gaining and diminishing
activity were perfect for building an intensity. It didn't feel like
there was even a single note out of place.
Near the end of the song, the rhythm does a strange flip flop. Not in
the way it was written, but the way it's heard. You know how you can
listen to a song feeling the downbeat and then later, because of some
percussion changes you realize that you were hearing it backward the
whole time and your perception of it flips around with the downbeat and
upbeat reversed? I don't know if this was done on purpose or not, but
this song does that too.
I do feel that this song might have benefitted from some kind of bridge
or break from the usual progression, maybe somewhere in the middle of
the song, but I'm not going to complain. This piece is fine just the
way it is.
Nino says that he thinks he's made something unforgettable this time.
Well, no offense Nino but I'm not going to have to remember it because
I'm keeping it! Bravo!
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
I don't quite know where to start with this song. It's unlike anything I
have heard before. This, basically, ballad-style song sounds very deep,
thoughtful, a little dark, maybe a little foreboding. I haven't seen the
movie that the composer claims inspired this song, but I get the feeling
that the 'true professionals' are hitmen or assassins. For me, this song
conjures imagery of someone stalking their prey and waiting in the shadows
with a gun. This song starts off with some very smooth and relaxing
strings of several octaves and very quiet, relaxed drums. This leads into
some excellent piano work which is fairly distinct and sounds very good,
but the piano also works in very well with the strings in the background.
A relaxing flute is also used at several points in the song, and it sounds
very good as well. The ending, however, was a little empty. It ends with
the flute playing a couple of notes, with no warning that the end of the
song is approaching. The flute also ended on a slightly higher note than
it should have, I think. As most of the song was reliant on lower octave
notes, a lower ending note may have been a little more appropriate.
The samples are of a very high quality, and were excellently suited to this
style of music. The loops were almost faultless, especially with the
strings samples. There were no seams or clicks to be heard throughout the
entire piece. I did notice a small amount of white noise, but that is only
because this piece is so quiet.
This song has a rich tone throughout, and nothing sounds glaringly out of
place. Overall, some very nice and emotive music to relax with. Try it.
Plays well in Cubic 1.7 with the IT loader.
/----------------------------------------------------\
)------------------------========[ Nova ]========-------------------------(
\----------------------------------------------------/
True Professionals is a dreamy soft rock tune heavily influenced with
orchestral instrumentation and style. Chock full of piano and flute solos,
the song walks through catchy drum patterns, mellow surging strings and
serene wind instruments.
The song starts out with the upwelling of lower string sounds, a synth
cello and bass, playing a rare six note pattern which goes half note, half
note, half note, quarter, quarter, quarter and then repeats with a similar
variation. The author then draws the listener in with the introduction of
a unique percussion instrument that has a "water drop effect," which is
best described as sounding like a cross between a bongo and a timpani.
Throw in a little oboe sample to add some mystery and then Nino begins with
the piano rift. When he pulls back the piano he starts with a slow
melodical flute that floats over the top of the percussion and orchestra.
This is a well composed song. I enjoyed the unusual, but well fitting,
percussion and the flute and oboe sounds mixed with the piano. One of my
only complaints is that everything seems a bit muddled. What I mean by
this is that the high pitched instruments don't come through clearly. It
is difficult to pick them out amongst the rest of the low ended orchestra.
It is almost as if I had accidentally turned the treble down on my speaker
system. But other than that, this is a fine tune. I would recommend
giving this a listen if you are feeling in a relaxed, calm mood or if you
happen to like "Modern Orchestral" pieces.
/----------------------------------------------------\
)--------------------========[ CCerberus ]========------------------------(
\----------------------------------------------------/
How well I can review this song will depend upon what kind of music I
try to interpret it as. I know that seems strange, but this song seems
to be either poorly-executed Orchestral or well-executed ambient. I'm
keen on giving composers the benefit of the doubt, so I'm going to
review this song as if it were ambient music.
This song truly accomplishes what one would expect from ambient music:
It sets a tone--an atmosphere--and maintains it smoothly and easily
throughout. Small variations are employed to keep the sound from
becoming a drone, but the underlying structure and tone remains
essentially the same.
The atmosphere this song creates is melancholy, almost longing,
definitely thoughtful. This is music to zone out to. It's not the BEST
ambient song I've ever heard (I'm partial to more complex sub-genres of
ambient), but it isn't the worst, either. If you're a big fan of
ambient, you'll probably need to download this.
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
A title like this, and I thought I'd be in for a Mission: Impossible-like
theme. It's more of a modern pop song. Natural instruments make up the
melody--flute and piano, primarily. A non-standard drum beat plays
throughout the song, a neat twist, in my opinion.
Repetition is the killer of this particular song. The bassline repeats
throughout the entire song--only the melodies give this song any variation.
However, Nino is able to pull off a song that isn't boring by using a large
enough assortment of instruments to make this slightly melancholy song a
pleasure to listen to, although the repetitiveness prevents me from wanting
to listen to it twice back to back.
Samples were dull (especially flute): they did the job, but weren't
striking in quality.
This song also ends with a woodwind instrument that leaves the song "up in
the air." For songs like this, I would prefer an ending with the soft
synths.
-----================================================================-----
"Pocoloco"
by KimiK
(16ch XM, 08:12)
(pocoloco.zip [291K/180K])
[Hardcore Techno]
"The tune POCOLOCO is the first MOD ever written by me, KIMIK, and it
represents a style in the middle of techno and house. It is based on the
idea that music you hear on the dancefloor should be hypnotic, pumping,
partymusic; not too hard, but not too soft either." [KimiK]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Skullsaw 75+ 75 65 70 85
Rebriffer 60+ 50 40 50 60
Clones 43+ 20 50 50 50
WolfSong 38- 38 36 53 52
MING 35+ 40 33 60 50
Shrift 35- 35 25 30 45
JRice 25- 25 30 25 35
DRift 15- -- -- 25 50
/----------------------------------------------------\
)-----------------------========[ Clones ]========------------------------(
\----------------------------------------------------/
Pocoloco...a little crazy...yes, this module could be considered that by
virtue of its insistent repetitious nature. This, as dance or drug (and I
mean *really* stoned) music, is great. It certainly has all the qualities
to induce body movements or deep introspective trance like states with
medicinal aids. Repetition is an excellent tension building device that
has been used by much popular music to good effect. Unfortunately, this is
too repetitious for something to concentrate on listening to. It makes the
module mechanical and soulless by too little variation and too much
straight repetition. The image I get is one of drum machines and
sequencers left running long after the performers have left. But the beat
*is* great for dance so this piece has a purpose in life that I can relate
to.
To get to the heart of this problem a look at the form of the piece is
instructive: ABA'BB'CB'DA'DEDEDFDGEDD where A is a very long 1:25 intro
that adds slowly one percussion instrument after another. Once that's
kicking, B adds a techno-bass riff that's kinda cool at first. A' is the
full rhythm section with the bass riff added. B' adds a xylophone and C is
one interesting part that's brief: quiet with the xylophone. D is the
full mix with a high-Q filter synth sound added to B.
Exactly halfway through, there's a modulation to a major third below with
E. Until now, there's been no harmonic movement. Notice how the second
half of the song mirrors the first half--again the main device is repeating
between alternate parts and the variation is provided by 'breaks' F and G
which are clapping, and clapping with snare drum respectively. This
structure then gives the appearance of something that was created by cut
and paste. While this is certainly a valid thing to do, it's advisable to
then vary the material a bit after pasting to avoid the mechanical sound,
if that's what's desired.
There's no melodic development, and part E repeating is the only harmonic
development. One interesting aspect was the high melodic dissonance level
of the piece--tritones abound. At a length of 8 minutes, this amount of
repetition and slow deployment of the alternating materials makes for a
difficult serious listen. As to effects, I don't think any were used,
though I don't consider them a requirement--so its okay. As to the
samples, they're okay, middle of the road sounding sounds.
To sum this all up, Pocoloco has a great dance beat but as a composition to
listen to, it sorely lacks variety. The dissonance and insistance makes me
think the composer has the potential to do a lot more with his music if a
little effort towards variation and development is made.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Starting a techno-trance tune by filling the first three patterns with only
a bassdrum going bom-bom-bom-bom is not what I regard as giving a song a
good start. And then making it go bom-tsk-bom-tsk instead in the same way
for all too long again, doesn't really help that much either. This is the
way the song builds up, playing two patterns, and then adding another
percussion piece; and the rhythm, when it gets going (after about a
minute), isn't really that captivating either.
Then, when some conga things have played for a while, as an attempt to
justify the Latin sounding title maybe, the first non-drum sounds kick in
to give it an almost acceptable sound. Building up with background synths
and some melodic woodblocks, and finally some space beeping, it finally
reaches the Good Enough To Continue Listening level. However, it then just
stays there--nothing else happens. The second half of the song sounds
exactly the same all the way through. Two different themes working shifts,
and never getting any better. Or worse, for that matter, which, in fact,
would have been welcome at least as a break from the boredom that becomes
almost overwhelming after a while.
KimiK can't have had much practice with his tracker. All he's done here is
taken dull, boring samples and placed them in patterns in the way he thinks
resembles techno. There are no effects, there is no panning, and in my
opinion, the music qualities that actually are there and are obvious are
not enough to save this from disaster.
So KimiK, go home and practice for a month or two, listen to the work of
some big time trackers (hint, grab the top WMR mods...in your favorite
styles, of course), and see how a good piece of music is done. Because
sometimes, deep within Pocoloco, there is talent lurking, but it won't
develop without a lot more experience in tracking and composing in general.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Oh dear, not a good start. The inevitable bong, bong, bong of what sounds
like a 303 kick signals the start of this track, which immediately sets
this reviewer up in 'trash this' mode. There's a million kick drums out
there folks, let's use another one eh? *AND* the sample 'clicks' like a
spastic beetle.
Obviously, the composer is new to the scene and for that I make allowances
in my usual tirades against 'safe' MODs. This is a rave-y track that--if
you like the genre--may or may not do it to you. Personally, I've heard
this a million times, and I've heard it done a lot better. KimiK needs to
take a careful look at what he is trying to produce and see whether he
couldn't make it just a little more *interesting*.
Don't let me mislead you, though. It's okay enough, but that doesn't
always cut it out there in a world full of critics. The samples are good,
the arrangements are workmanlike, there is virtually no thought towards
using FT's coding/audio facilities, and that, I fear, is KimiK's major
failing. A little more experimentation never goes amiss and may even
improve the track immensely...maybe the next time, eh?
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Pocoloco is hardcore techno though not particulary hard. It's a slow
builder along the lines of a trance tune but with harder sounds. The main
player here is a slightly overdriven bassdrum mixed just a few notches too
high. Percussion and 303ish licks are piled on as the tune progresses.
Things drop out, things drop in. You know how it goes. After about five
minutes a welcome change arrives in the form of a nice filtered bassline.
Back to the main theme soon after. Then back to the variation. On and on.
A tasty drum break here and there break things up a bit.
The samples are clear, clean and appropriate for the genre. The only truly
negative thing I have to say about the mod is purely a personal taste
issue, and that is the use of a xylophone type sample that runs through
much of the mod, I just found it a bit annoying.
This is a good hardcore trance tune. It -is- repetitive, which is expected
for the style, but KimiK does manage to inject some variety and nice breaks
to keep things interesting. If minimalism with a beat is your thing, give
Pocoloco a shot.
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
The recipe: take one stretched-rubber-band-sounding kick drum and play
mercilessly, add one Casio rhythm, slowly blend in one monotonous,
non-melodic bass line and a two note vibraphone trill...repeat until
nauseous.
This song was very unimaginative. Almost eight minutes of the same,
unchanging, annoying few notes. This is a song that might just as well
have not been written. On the technical side of things, there were only a
minimum of tracking skills displayed here (though the composer seems to be
a master at cutting and pasting patterns), and, as a matter of fact, no
effects were used. None at ALL! No panning, volume fades, offsets...not
even one.
This may very well be this composer's first (or close to first) module.
[Yep, 'twas his first. -Boris] If so, I would suggest that he keep
practicing. In the meantime, I would steer clear of this song unless
you're a masochist.
/----------------------------------------------------\
)------------------------========[ JRice ]========------------------------(
\----------------------------------------------------/
Pocoloco has a very slow opening, with one aspect (at most) added to the
rhythm in each pattern. The whole song, actually, is very trance-like in
this respect. Patterns are generally played at least two, sometimes four,
times in a row. The beat is a simple techno line with a dance-like clap,
and an occasional reversed cymbal. The melody (what there is of it)
consists of a kalimba-like sample droning out a mid-pitch interval (P5?),
and falling off at the end of every half-pattern. There are a few
interesting house samples here and there that add some flavor to the song,
but in general, Pocoloco is relentless and dry, lacking in imagination.
Some strings would have helped build some semblance of a mood, and an
effect or two on the 'lead' samples (if you can call them that) would have
made this a less typical trance track.
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
This song has very little to talk about. For one thing, the compositional
structure of this song is terribly simple, which does little to benefit its
other aspects. For another thing, only rudimentary tracking techniques are
used, which is somewhat ironic because it was tracked using Fast Tracker
II. The sample quality is average and unexciting, with only a few minor
exceptions.
I think that the ideas in this piece could have been advanced quite a bit
beyond their present form, possibly resulting in music that had something
to offer its listener. As it stands, however, this is a beginner's piece
with very little thematic, technical, or melodic exploration. Also, its
first few minutes are pretty stagnant.
/----------------------------------------------------\
)------------------------========[ DRift ]========------------------------(
\----------------------------------------------------/
The first ten seconds is a thudding noise and I wonder if it's playing
correctly. More loud drums are added every ten seconds. After a minute,
I'm still waiting for the song to break in; after two, I've given up hope.
This song is TOO REPETITIVE! Every pattern is repeated twice, sometimes
more, and within each pattern, the same sounds play eight times each,
without changing at all! There is enough sound here to fill up a minute,
maybe, but it drags on and on....
The most that will come out of this one is a headache. It would be okay as
the base percussion for a real song, though.
-----================================================================-----
"Chains of Iron"
by Ackers
(14ch XM, 06:24)
(chains.zip [255K/499K])
[Metal]
"Inspired by Slayer's Gemini, I realized what most metal mods are mi
a good drum track. So, I set out to create a metal tune and do a lot of
experimenting with the drums. This is what emerged. It turned out pretty
damn cool. Even threw in an acoustic part in the middle." [Ackers]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
WolfSong 72+ 77 70 68 74
Peraphon 58+ -- -- -- --
Rebriffer 55+ 50 55 50 55
MING 50= 65 70 20 50
Shrift 45= 40 45 50 55
Husanak 43= 40 40 40 50
CCerberus 40+ 42 42 35 55
Skullsaw 20- 20 30 5 40
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
This piece is gifted largely by its ability to extend a death-metal song
into 57 odd patterns, roughly equivalent to over 5 minutes. I had some
trouble digesting the song, partially for this reason.
My second concern is in regards to the flow of the song. The transitions
between different sections of the song (and there are several) tend to be
somewhat awkward, such that the generic "break-in" compositional effect
that death-metal often uses (shifting immediately between death and light
acoustic guitar, with little/no transition, for example) is not enough.
The author additionally uses drum-rolls to signal transition. The primary
problem is that the rhythm of this song is subtly shifting constantly. As
a result, standard drum-rolls don't carry the song through the changes.
Basically, they don't convey the movement. In several cases (over five,
the first time I listened to this), I lost the flow of the song because of
this.
The sample quality is average, and the general sound produced by these
samples is likewise. The techinical skill required to produce this piece
is limited, as there are almost no effects used (with two general
exceptions). There is little effort to attempt to blend the sound into a
cohesive force, resulting in a somewhat jerky and wholly unpredictable
performance. The crash-cymbal is also annoyingly loud, and is used
terribly often (similar to the real McCoy).
Halfway through this piece comes the author's attempt to bring out the
melody. Although I was not impressed with the samples or their use, the
melody does offer some blurred moments of well-crafted sounds.
Unfortunately, these are buried among the rest of the piece.
I give this piece credit as an attempt to create an extended and (somewhat)
non-repetitive death-mix. Overall, this song has moments of clarity and
motion that I would like to see more of, but it is my opinion that this
piece is not the author's pride and joy, and the quality of the piece's
construction pays tribute to that. This song would likely be a good
candidate for a remix.
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
Beware! Danger Will Robinson, danger! Ackers has some new guitar samples
and a love for Slayer, and he's not afraid to use it!
This song is downright mean! Big drums. Even bigger guitars. The song
does sound a bit like a slower Slayer song (say that five times real fast).
This is definitely on the upside of the heavy metal modules I've heard.
It's not easy to put guitars together so well.
There are loads of crunching, evil guitar riffs here, and the song's about
as far from repetitive as you can get. I was particularly impressed with
the drums where almost every pattern is different; tons of fills and
changes. They do sound a bit computerized, mostly because they could've
been accented a bit more with volume controls, but a lot of work went into
them just the same.
Now personally, I like heavy tunes. A nice, slamming guitar rhythm and
pounding drums just makes me want to lose my mind, jump into a large crowd
of drunk people, 90% of whom have verbs for names and more earrings and
tattoos than actual skin, and the propensity to slam into anything that
moves. Heavy metal songs do have an intense effect, however, there usually
isn't much to them. Hardly ever more than drums, bass and a guitar or two,
and this example is in no danger of breaking tradition.
For what it is, it's quite nicely done, but it makes it hard for me to go
into the intricate melodies and sculptured overtones and chords, because
there aren't any. This song is a raw, thrashy jam.
There's actually a break where the song uses clean guitars and a different
guitar melody close to the end, but honestly I wasn't very fond of either
of those elements. The chords in the clean part weren't very imaginative
and the subsequent melody, while a bit catchy, sounded rather muddy and
awkward. There were also times when the guitar samples were pushed too
high or too low from their original sampled tone, which tends to make them
sound "fake."
On the whole, though, this is good for a heavy guitar module. Metal fans,
have at it!
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This is a song very obviously influenced by the dark-thrash sound of bands
such as Slayer, and as a matter of fact, Ackers credits Slayer as the
inspiration for this song in the sampletext. Normally, I quite enjoy this
sort of module, since it's such a pleasant change from the usual techno-pop
upbeat sound of so many mods. Alas, due either to my own progression as a
musician or to having heard too many of these Slayer-esque modules, I have
to say this song doesn't particularly impress me.
All of the key elements are there: big, loud, held-out-for-a-whole-pattern
power chords, blazing bursts of double-bass kicks, and unusual time changes
apparently just for the hell of it. The problem is that the music
underlying this module is, well...weak. The song didn't seem to GO
anywhere. It just wasn't very interesting. Even the solo near the end
(around which, I should add, the tuning seemed to break down rather
miserably) was just not convincing. The song comes across as contrived
metal, rather than as angry and musically-complex expression.
Additionally, the percussion part, while fast and furious, and rhythmically
structured in a pretty convincing way, was not realistic based on what I've
heard from bands such as Slayer. For example, the tom drums were not
utilized in many opportune places. As far as I could tell, they were ONLY
used once near the end. That's just not realistic.
So, in summary, I would say that if you are a collector of metal modules,
you will probably want this just for the sake of having it. However, if
you discriminate in any way in your selection of modules, this one is
probably not worth your time.
/----------------------------------------------------\
)-----------------------========[ Husanak ]========-----------------------(
\----------------------------------------------------/
In the punk band I play in we have a ritual of starting our practices off
with a metal tune, to remember that we play for fun. I must say, however,
that I've never heard a really well-tracked metal tune. Well what can I
say, I still haven't.
The composition of Chains of Iron is quite amateurish. There are two or
three channels of guitar, one of bass, and a couple more for the drums, and
it never strays from that basic formula. This wouldn't have bugged me if
the general layout of the tune didn't bother me even more. It starts out
with an above-average tracked metal riff which, however, quickly gets
repetitive; and in an apparent effort to avoid this, Ackers just stopped
the tune. He also added an acoustic guitar riff that didn't sound like it
even belonged in the same song.
In my opinion, the single most horrible thing a tracker can do is use
samples which aren't quite properly tuned--such is the case here. They are
tuned to the same note, for the most part, but they're simply slightly
off-key. For the heavy chunking parts of the song, the samples seem to
work and it's hard to notice that they are indeed out of tune. However,
Ackers employed a second heavy riff different from the main after the bad
acoustic thing, making it quite obvious that a little tuning was in order.
I can see that Ackers was going for that picked, chunking rhythm sound
common to bands like Metallica, Slayer and Megadeth, to name a few. It was
a good idea that just doesn't translate that smoothly into a tracked
format.
Generally, this isn't a ghastly attempt at a metal module, however, it
doesn't even quite measure up to being average.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
I think this is fairly generic as far as metal modules go, but that in no
way stops it from sounding good. The song starts off well, using a small
lead-in with the drums to get the song going, and from that point onwards,
it is pretty much an average metal song. There are a couple of interesting
little effects that are notable. There is a point not too far into the
song where the metal guitars are portamentoed down quite a fair way and it
serves as a very nice little break in the song before it takes up where it
left off. There is also a point in the song where the speed is increased
from 120 BPM to 132 BPM and the guitar work in this sped-up section sounds
good. The composer has also used some acoustic guitar in its own small
part of the song before the metal guitar is started again. This acoustic
section is actually a bit of a turn-off. The acoustic guitar does not fit
very well together, sounding very disjointed. It's almost as if the
composer threw the acoustic section in without too much thought. This is
very unfortunate. The note combinations just don't work for me.
The samples used are of a very high standard, and fit into this song
perfectly. I did not notice any fuzziness or crackle in the samples, and
the loop points are set extremely well. As far as sample appropriateness
goes, you couldn't do any better than what the composer has done. There is
a full and very rich metal tone in all parts except the acoustic section,
and it sounds very good.
There is -some- good metal here and it is well worth it for metal fans to
have a listen, but overall, it's not top-notch.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
First time I heard this, I had to check that my system wasn't completely on
the fritz so great was the distortion from the opening guitars. Having
established the truth of the matter and having made an appointment to get
my ears syringed I tried again....
I tell ya what, when this composer says 'heavy metal' you'd better believe
or be crushed under the weight! One of the heaviest heavy metal tracks I
have come across, so if you like the pain, download right away. This will
please even the most die-hard metal fan.
What, no niggles?
Of course I have niggles, I *always* have niggles, that's what makes me an
awkward b*******!
Musically, this does nothing whatsoever for me. As far as the heavy metal
style goes I am eminently used to endless (and usually pointless) guitar
thrashing. In fact, if the truth be known, I have always had a sick
fascination with good heavy metal/hard rock tracks. But, on the whole, the
tracks that I do like, always have a good ol' fashioned tune bolted onto
their framework. Chains of Iron doesn't even begin to approach this kind
of quality. That isn't to say this track isn't a decent example of the
style because it is. Just not all that interesting is all. Even a change
in tempo/style towards the end doesn't obviate the extreme tedium you may
feel after a few listens. For die hard headbangers only.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Is there some kind of secret code between metal mod makers that says "Thou
shall never make a theme, or thou shall perish"?
This is not an attempt on my behalf to be funny. It's really something I
honestly wonder. Why are they always so well done, and still so identical
to each other and so totally without an individually distinctive melody?
It's always (some special cases and composers excepted) the same thing:
great, heavy, realistic drumming, heavy chords that sound fearfully plastic
when pitched out of the original chord, and nothing else. And then it
starts tossing and turning, in different ways to deliver guitar riffs to
you. And no riff has anything to do with the ones that came before, or
after, except that they're played on the same samples and exist in the same
song.
This song is in no way bad. The sound production and individual riffs are
all as headbangin' hard and heavy as they should be, and technically it's a
very well done piece. If what you want is an asskicking piece of action,
this is a mod for you.
But it also lacks in the area of new, good ideas, and of originality to the
degree where it is no longer enjoyable, at least not for me.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
One word fits Chains of Iron: formulated. Nearly zero originality and
very predictable. Granted, I'm not all that fond of this kind of dark
metal but I know there is a lot of room for creativity, and there's none
here. Take, for example, the drums: they are telegraphed, I knew when
every bass drum roll was coming and when the drums would play in sync with
the slashed guitar. I'm on my third listen, and I can't believe someone
would even bother releasing this to the public.
Do I have anything at all good to say about this module? I guess the
samples are okay, though predictable. Frankly the sample set sounds
indistinguishable from ninety nine percent of the metal mods I've heard,
but they serve.
Don't bother with this one. If you're a fan of the genre then you have no
doubt heard a hundred others just like it and quite a few that eclipse it.
-----================================================================-----
"Opal Velvet"
by Galahad
(??ch IT, 08:02)
(velvet.zip [555K/769K])
[Ambient/Industrial/Metal]
"Opal Velvet is my first release after I got rid of Gemini Productions.
Boy I feel good! I took a full freedom to create something crazy. :) It's
from the heart surely. I'm pretty sure most of you think it's a bit weird
and mindless but I hope you can enjoy it anyway.
This song was started on one damn hot summer night when I couldn't sleep
because the heat was so fucken bad. I jumped to IRC and suddenly I found
myself talking with this one really crazy and wicked girl named Stephanie.
She managed to turn my night of depression to somewhat decent. Time flied
and finally at 5:30am I was able to fall asleep. So thanks Stephanie...
here's more crazy shit for you. ;) Fun in the sun and laid in the shade...
and don't ask what the name means... opal is some kind of color...and
velvet ...well velvet is velvet. See ya...." [Galahad]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
CCerberus 95+ 95 92 95 97
Fanta C 82+ 87 89 94 82
Mansooj 74= 75 -- 83 70
Rebriffer 65+ 65 70 60 70
Shrift 63= 60 60 70 65
Nova 63= 45 65 80 65
Araneus 62- 70 -- 76 68
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Well, well, well...something new in the neighborhood. Before engaging in a
descriptive foray on this module's behalf, let me first make what will
probably be a pretty lame attempt and labeling: ambio-trance-hop
industrio-metal. When I say lame, I don't mess around!
So, as can be seen, this module exhibits flashes of ambient, trance, hiphop
(or maybe something more triphoppy), industrial and metal. Depending on
your background, this sort of admixture might at first seem ridiculous or
downright intriguing.
The framework is ambient-trance, at least in terms of its flow, although it
does get up some steam occasionally. The beat, when the beat is present,
is decidedly dance-hop, with heavy thuds and the usual progression of
slower club dance moves. Where the beat is absent, the trance elements
fill the void, often with some odd sounds: bird calls, industrial bangs
and taps, strange and eerie whines.
From the intro through the first couple of minutes, the focus wends its way
through this industrial-influenced trance world, where birds often twitter,
and Twilight Zone refugees wander aimlessly. A deep, constantly thrumming
bass reminiscent of a didgeridoo plays foundation to this odd blanket of
sound. Things quiet down prior to a heavier beat and lazy synths coming
in, but only to introduce a few tastes of what's to come: heavy guitar
chords. A brief respite with birds lulling the listener into a trap of
complacency--a strange whining guitar, and then powerful (but not at all
unrecognizable) guitar chords mix things up. Cool. The guitar riff
sections and the trance-world sections exchange business cards a couple of
times before the piece returns to its roots, lightening up with the
reintroduction of a softer beat and bird calls.
Yes, this is a strange breed, alright. A rather large spread of oddly
grouped sounds, and a decent amount of variety of organization allows what
might otherwise be a bit too bizarre a trip to work pretty well. In fact,
although under usual circumstances, I would likely wrinkle my nose at the
sometimes discordant sounds sprinkled throughout, Galahad avoided whatever
hidden pitfall normally catches me. Yes, it's still somewhat noisy, but it
manages to hold itself together to form something akin to an abstract
painting. On first glance, it's a jumbled mess of ill-fitting pieces, but
upon closer examination it resolves itself into a coherant mass of pieces
that balance ball-atop-the-cone, but balance nonetheless.
In order to enjoy this, you'll have to divest yourself of the need for
typical melodic structure, and even typical instrument interactions, as I
think this one may work only under such consideration. If you can do this,
I say grab it. It is, as I might be expected to say, a trip worth taking.
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
The stylistic structure of this song is terribly hybrid; it's a mix between
ambience and metal, but is biased significantly more towards ambience,
which is one reason why the metal clashes with the song. It also uses a
consistent layering of lightly dancey jazz-rhythm.
I like the transitions at order 14, and 22-23, but they don't really move
the song into anything really new. Basically, the same rhythm/ambience
that begins the song, follows through, briefly picking up a monotone
bass-line, and hinting at the metal guitar which comes in. Scattered
between, there are varyingly disharmonious attempts at background-melody.
Given the overall structure of this song, the disharmony tends to be
consistent throughout. Even the metal develops into a slighlty cacophonous
sound. Generally, the metal riffs are pretty good, and though they clash
somewhat with the ambience, they stand out by themselves.
I really don't like the bird noises, which come and go throughout the song.
They have been used too often over time, and never have sounded very good.
One thing they do well, however, is embrace the sense of contrast and
surreality the song generates with its disharmony.
Structurally, this song is pretty well composed, and takes enough subtle
sidesteps to keep the song interesting. It also flows fairly well.
Had the samples been a bit better used, I would have been more impressed,
and if a few higher quality alternatives were used (bass drum, guitars,
wind, "insect," and bird noises were not impressive). Overall, there are
many interesting, and good quality samples contained in this piece, but
their use is not spectacular. Also, is it some unwritten law somewhere
that says at some point, every tracker-musician must make a song using
those bird samples? The cymbals are also too loud, though they do help to
bring in the guitars. To the author's credit, many of the samples used in
this song are 16-bit, which is still a rarity.
Although there is much panning in this piece, it is used somewhat
recklessly, and some parts were annoying to listen to with headphones.
/----------------------------------------------------\
)------------------------========[ Nova ]========-------------------------(
\----------------------------------------------------/
Something terrible has gone wrong in the forest. Without a doubt, I have
never seen a tracker mix in so many influences into one mod. Let me
attempt to walk you through the 25 minute melee of sound.
This mod starts out in an atmospheric format getting the listener to think
of being in the forest, with little birds chirping and a babbling brook,
and such things. At the one minute mark, some tribal drums start up and
then a deep bass guitar riff is introduced presenting the listener with the
second set of sound influences of the mod--the ambient/rock movement. The
author plays with this sound for about 2 minutes and then lets it fade out
into nothingness, 10 seconds of silence, and WHAM! You're smacked with a
power cord that would make Jimmy Hendrix proud. By the way, you may not
have noticed it yet but, at this point, you've been transitioned into the
third influence: metal.
Overall, the mod does not carry out its transitions well. The individual
parts are excellently done, and I really enjoy parts one and two and think
that they could have made for an excellent song all by themselves.
However, part three is really out there. Why Galahad ended the song end at
7:47 is a mystery to me. It's like I've climbed a small hill with no
intention of coming down. The song just leaves you hanging.
Really, in all reality, this song is experimental/atmospheric/ambient/metal
but the way I would classify it would be "curious." I find my interest
piqued but then no other emotions are followed through with, leaving me
with a flat and unfulfilled sensation.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
Opal Velvet is an interesting, if somewhat "mad" track with good rhythm and
competant coding. I like it. Very fresh with lots of movement and
listener involvement. Good.
There is little music content here, though, most of the action coming from
the percussion and electric guitar power chords (some reversed ADSR*
envelopes on the axe and crashes too--neat!) from the middle of the track
onwards.
It could be said that this track is too long at over eight minutes, but I
found it interesting enough to justify its length. At no time did it get
boring. The author has successfully maintained momentum throughout what
could have been a complete disaster given that it appears to be an exercise
in soundfield painting (and letting off steam, of course :-)).
I find just one possible technical problem: the crash cymbal seems to me
to be cut off too early. Not annoying, but something like that doesn't
sound normal--a crash cymbal normally decays in a logarithmic fashion
(depends on its shape) to nothing, not stopped towards the end of the
decay. In this case, it's a marginal call as this could have been what the
author fully intended.
Essentially, this is drums, bass and power axe and when you have such "in
yer face" instrumentation, it is important to make those instruments work.
They do, and the net effect is a captivating track.
I liked it. It may be worth giving it a shot but it won't be everybody's
cup of tea.
*ADSR=Attack Decay Sustain Release: a way of describing a given sound
envelope.
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
Birds. I heard a flock of them. Don't know what they have to do with the
song, but I personally don't like the idea of nature mingling with this
genre of music (live grunge rock band). The song actually progresses quite
well, starting with the full drum, headbanger kinda stuff, and mellows out
around 2 minutes into the song. Plenty of wild and lively electric guitar
follows, and unexpected background synths and spacey sounds populate the
'quiet' periods to turn this into an interesting mix of genres. As I am
not experienced in the 'rock' field, I'll comment more on some secondary
aspects of the song instead.
The attempts at ambience in this song are feeble, at best. Of course,
since the main style is rock, I doubt many would download the module for
the ambient flavour. No doubt, the rockers would think, "wow, this
ambience stuff is cool," and download a few REAL ambient songs and get
hooked. But I digress with my wishful thinking. The ambience is a true
relief, for somebody like me who actually doesn't appreciate the full value
of a loud electric guitar. A breather from the racket, if you will.
Nothing that would make the charts mind you, but good enough to acheive the
desired effect.
This song also doesn't get boring. It isn't my favorite style, but enough
variation dotted the song to keep me awake, and not too offended at the
noise.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Aaarrrgghhhh, the birds are coming! The birds are coming!!!
Ahem, sorry 'bout that, musta been a healthy burst of paranoia. This tune
is enough to do that. The first 13 patterns feature the above named
horror--and I, for one, do not appreciate them being so all-engulfing in
the mix. A minor gripe in the scheme of things, I know, but an irritant
nonetheless.
Once you get past the opening aviary, the track settles into a very dense
groove that is very absorbing except (once again a mix problem) for an
intrusive crash cymbal that steps all over what is essentially the song's
best section. The track shudders to a halt around pattern 23-24 for some
more experiences with our feathered friends which is only enlivened by an
eerie flute sound which retains my interest for about 1.4 seconds.
Now obviously, this Galahad geezer knows the tricks as you can plainly see,
but on the strength of this track, I don't see it. For sure, it's got its
interesting spots and I did appreciate the sometimes extreme denseness of
sound he works into the various sections, but that doesn't do it does it?
I found Opal Velvet to be more like a series of unconnected themes than an
actual track, and that is a shame because I'm sure this composer tried as
hard as the rest of us. Mind you, why should he care. He dedicated it to
'Stephanie' and no doubt she loved it.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
Songs like this make me very happy to be a part of the Weekly Module
Review. I would probably never have stumbled onto this song on my own, and
now it is one of my new favorites.
This song, while trying to pass itself as simply ambient, is much, much
more than that! Opal Velvet skates directly down the line between ambient
and industrial, and it does so *beautifully*. This song contains all of
the creativity of In Absence of Minor by ManChild, and all of the musical
genius of Jaunt by WolfSong (those being two of my favorite modules). I
would probably call this genre of music Progressive Ambient.
Opal Velvet takes the listener on an entrancing journey.... Beginning in a
wilderness, we drift forward through the trees in the darkness of night,
suddenly emerging in a sinister, industrial city full of iron skyscrapers
and flashing lights. As the flight continues, we emerge in the wilderness
once again...but we are different. We have been hardened somehow.
And in addition to all of this, you get a cool JPEG in the archive! :)
This is a CCerberus Must-Download selection. This is a song which must be
experienced by ANY lover of Ambient music, or of experimental music in a
more general sense.
--- References ---
In Absence of Minor by ManChild ([download]/[reviews])
Jaunt by WolfSong ([download]/[reviews])
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